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Old March 14th, 2007, 8:35 PM   #1
jamescom1
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Default I want to make a blood cleric

How would I go about figuring out when and how much AP to add to HP? Are there any resources available for how to make a blood cleric? Thank you.
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My goal to get 140% speed and 120% jump for my Sniper:

140% speed:
10 Thrust (+20 speed), Speed Pills (+10 speed), Bone Helm (+8 speed), Green Snowshoes (+2 speed)

120% jump:
Green Snowshoes (+10 jump), Bone Helm (+5 jump), Icarus Cape 3 (+5 jump)

Green Snowshoes scrolled with one 10% jump, one 100% speed, and five 100% jump. Yes, I'm a cheap son of a gun. =P
Also, I don't have a pet, and I don't plan to get one.
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Old March 15th, 2007, 3:07 PM   #2
Timow
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you shouldn't start adding ap points into hp before 75 just when you want to go grims or any other high level monsters and you cant survive 1 hit without mg i'm making a lukless blood priest :D
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Level 79 I/L Mage (Inactive)
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Level 38 Sin (Inactive)
Level 30 HPWarrior (Inactive cause i can't find a priest to party)
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Old March 15th, 2007, 8:23 PM   #3
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I'm actually working on what was previously a pure HP magician. Now it's just a cleric with 1500 HP and not enough magic attack to heal himself.

I will be adding all to magic attack until I can heal well enough to actually heal a warrior and level with snail shells.

Then, I'll make a guide indicating how much int to get first (unlike me who got all HP first... bad idea) before going all in on HP.

And, this should go without saying, but I'll say it anyway: This type of build should not be used on your main. This should be a side project like a PG warrior or a Beginner. You use a weird build like this for your main and you'll probably get discouraged from playing beyond level 30 or so.

@poster directly above me: He didn't ask about being a blood priest. Blood priests are simple. It's when you get that shit going as a cleric that it's bad ass.
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Old March 16th, 2007, 9:12 AM   #4
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Quote:
Originally Posted by Timow
you shouldn't start adding ap points into hp before 75 just when you want to go grims or any other high level monsters and you cant survive 1 hit without mg i'm making a lukless blood priest :D

Gosh , we think so alike...
Ur thinking of putting the luk adding into the hp instead ^^
(i think)
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Old March 16th, 2007, 9:40 AM   #5
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Quote:
Originally Posted by BurninZone0
Gosh , we think so alike...
Ur thinking of putting the luk adding into the hp instead ^^
(i think)
yes but not all of it i think well it depends on what my total hp will be but if counted that an lama staff is around 70magic att and a angel wing around 100 magic att +int from equips would be around 15 so that would make a total of 45 extra then a lukless priest.but you need 70 luk for it so that would be 70-45=25 points you can add to hp and still do the same damage as an normal luk cleric...
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Old March 16th, 2007, 9:53 AM   #6
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Quote:
Originally Posted by Afrobean
I'm actually working on what was previously a pure HP magician. Now it's just a cleric with 1500 HP and not enough magic attack to heal himself.

I will be adding all to magic attack until I can heal well enough to actually heal a warrior and level with snail shells.

Then, I'll make a guide indicating how much int to get first (unlike me who got all HP first... bad idea) before going all in on HP.

And, this should go without saying, but I'll say it anyway: This type of build should not be used on your main. This should be a side project like a PG warrior or a Beginner. You use a weird build like this for your main and you'll probably get discouraged from playing beyond level 30 or so.

@poster directly above me: He didn't ask about being a blood priest. Blood priests are simple. It's when you get that shit going as a cleric that it's bad ass.
Thanks, Afrobean. And no, I'm not making another main. My main is my sniper. <3 I'm actually making a perma Ludi PQ character. And I will be doing a lot more healing party members than attacking. So I figured more HP could be worth a try against Alishar (I'd like to survive two hits without dying or using MG or HB). My current plan is to add into INT/LUK (don't feel like making a LUKless, even though it'd make more sense since I'll have to start dying at level 50; plus, level 38 overall looks sooo cool! ;~;) up to and including level 34 to ease the grinding, then at level 35, start dumping all AP into HP. Still have to work out how much INT I want in the end, though.
__________________
My goal to get 140% speed and 120% jump for my Sniper:

140% speed:
10 Thrust (+20 speed), Speed Pills (+10 speed), Bone Helm (+8 speed), Green Snowshoes (+2 speed)

120% jump:
Green Snowshoes (+10 jump), Bone Helm (+5 jump), Icarus Cape 3 (+5 jump)

Green Snowshoes scrolled with one 10% jump, one 100% speed, and five 100% jump. Yes, I'm a cheap son of a gun. =P
Also, I don't have a pet, and I don't plan to get one.
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Old March 16th, 2007, 8:19 PM   #7
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Blood Priest Guide, by azn


Contents

1.0 General Introduction
2.0 Stats
3.0 HP Planning
4.0 HP Equips vs INT Equips (MAPLESEA only)
5.0 SR or Heal
6.0 Blood and normal matchups?
7.0 Blood Priests Future






__________________________________________________ __________________________________________________ __



1.0 General Introduction

well, since nowadays , blood priests are becoming quite a popular build among us, but still there are people who are'nt considering it since its new and wont apeal to some. ussualy old-time players will choose this kind of build, since they already know the mechanics and ways of the game.

Just for a lil background, this build started 2/3 months after 3rd job came, and named dragon priests. for no reason though, prolly coz they max dragon or something.


Anyways , straight to the point. there are several aims to becoming a blood priest.

1st aim) Balance HP/MP
2nd aim) Grim by a low level, with low leveld ER. (w/o MG w/ HB)
3rd aim) Survive 2 best hits by Grims by (any level) with maxed ER. (w/o MG w/o HB)
4th aim) Personal satisfaction.


There isnt much sence is "Blood clerics" as, a clerics best leveling spot is zombies, which doesnt even goes near 2 hitting a cleric w/o any added HP. This means as a cleric, just add INT, or INT/LUK like normal.

__________________________________________________ __________________________________________________ __


2.0 Stats


This should be your stats as a lv70 Priest

"Pure INT" Blood Priest
INT 357~361
LUK 4/5
STR 4/5
DEX 4/5
HP ~900

"LUK/Low-LUK" Blood Priest

INT any
LUK any
DEX 4/5
STR 4/5
HP ~900

for Priest's HP, the approximation is 200+(LVL * 10). some might have +- 60 from this value, as changing jobs give random ammount of HP, but it wont go far.



__________________________________________________ __________________________________________________ __



3.0 HP Planning

1st aim) Balance HP/MP
2nd aim) Grim by a low level, with low leveld ER. (w/o MG w/ HB)
3rd aim) Survive 2 best hits by Grims by (any level) with maxed ER. (w/o MG w/o HB)

Each AP added into HP, will give 8~13 HP randomly. Since HP wont be beneficial until u are actually going to get near your aims soon(mdt/grim/wateva), its best to add HP as LATE as possible, so it wont hinder your process of leveling otherwise.

1 AP = approximately 10hp.
1 AP = 1 INT



1st aim. Balance HP/MP

Main reason = to balance HP/MP to maximise the effectiveness of Magic Guard.

not many choose this route, as MP tends to increase by a much larger portion compared to HP (HP 9~13 , MP 70~90). This is only for those who knows what they are doing.



How to:
1st) Look at your total HP(including parmanent equipment,say skewer and maple lama), and total MP.
2nd) Look at your MG % (80 at maxed)


Total HP Aimed = (Total current MP) (100 - MG%) (1 / MG%)

now add HP accordingly. the higher your level, the more AP needed into HP, since MP goes way faster then HP.



2nd aim. Grim/MDT at a given level. without MG, with HB

Main reason. Getting HS real fast, keeping ER as low as possible (supposedly lv 1)

This is the more popular reason of becoming a Blood priest, to skim pass lv 75~90, which most other priest still cant survive Grimming/MDTing and stays at zombies.


How to:
1st) Know your ER level , aimed level,
2nd) Know the monsters maximum magical damage (Grim 1750~1900, MDT 1500~1600, DT 1400~1500)
3rd) Know your equips

Total HP Aimed = Monsters Max damage - (your HP Equips)
Total AP added = ~ [ (Total HP aimed - (200+(LVL * 10)) ] / 10


Example.
I want to Grim (hits me at best 1750*0.88) at lv 75 , and i have 300 HP from my equips.

HP Aimed = 1540 - 300 = 1240
Total AP added ~ ( 1240 - (200+(75*10))/10
~ ( 1240 - 950 )/10
~ 29 AP's. so start adding 6 levels before lv 75.



3rd aim, Survive 2 hits from Grims at a given level. without MG. without HB.

Very Long term aim. at lv 110+, priests must stop relying on DK's to lvl up. Map must be split.

Abit further up the path of blood priests. to survive 2 hits from Grims best. This enables them to SR 2 times in a row(sumtimes 3) and get quite massive damage output compared to normal priests. ER are ussualy already maxed, so PHYSICAL hits are considered.

1st) Know Grims best physical hit (1150 for me). it changes a LITTLE depending on your DEF
2nd) Know your HP from equips

Total HP Aimed = Monsters Max damage*2 - (your HP Equips)
Total AP added = ~ [ (Total HP aimed - (200+(LVL * 10)) ] / 10


Example.
I want to start 2 hitting Grim at lv 110. and i have 300 hp from my equips

HP Aimed = 1150*2 - 300 = 2000
Total AP added ~ (2000 - (200+(110*10))/10
~ (2000 - 1300)/10
~ 70 AP's. so start adding 14 levels before lv 110.

Remember, the later u decide to survive 2 hits, the less AP u have to add into HP. since 1 level = 10HP = 1AP.

__________________________________________________ __________________________________________________ __________



4.0 HP Equips vs INT Equips (MAPLESEA only)


Before going pass this section, most comparisons are done using scrolls available to MapleSEA, the cursed scrolls. However, in a HP vs INT equipment priority, its always best to ask yourself. do you

a) Want to be able to change to MORE DAMAGE DISHING OUT at any point of time; if so, scroll HP. AP's more into INT

b) Want to be able to have LOTS and LOTS of HP at any point of time (thus being able to survive better mobs); if so, scroll INT. AP's more into HP.

Remember, less AP into HP means more HP are needed from equips. it all depends on preference.



HP vs INT for helm

Scroll HP for helm 60/70% = 10 HP
Scroll INT for helm 70% = 2 INT

Scroll HP for helm 10/30% = 30 HP
Scroll INT for helm 30% = 3 INT

Using the 10HP = 1 INT rule, its obvious that INT scrolling is better. however, not many scrollers realise that they should scroll +INT helm into Pig headbands(5 extra stats), and scroll black bandana's(1/2 extra stats)

this means, ussualy well scrolled pig headbands are better then well scrolled black bandanas. Furthermore,Its always good to have the choice of having MORE HP.

*note, u can scroll helm first slots with 10%, and end it with 60% too, less risk involved compared to INT scrolling. thats y more HP stuff turns out better.

Conclusion: HP scrolling is better, since its waaaay cheaper, so tendency are, you will get something good



HP Bottom/Top vs Overall INT

Scroll for HP for top/bottom 70%= 15 hp
Scroll for HP for top/bottom 30%= 30 hp

Scroll for Overall INT 60%/70% = +2 INT
Scroll for Overall INT 10%/30% = +5 INT

Using the 10HP = 1 INT rule, INT still out weights top/bottom scrolls by a shere ammount. but this time, overall has only 10 slots, while top/bottom has 7 slots. Furthermore, since top bottom are different, its VERY easy to get 4 30% working in both compared to getting 4 30% to work on an overall.

Taking price into consideration, overall scrolls are almost 30 times more then HP scrolls. but on the other hand, u need lots of luck to not break any slots of a top/bottom. Planned scrolling always wins the day.

Conclusion: Almost equal. But seems INT overalls are always better scrolled then HP top/bottoms.


HP vs MA for Glove

Scroll for HP for Glove 70% 15hp
Scroll for MA for Glove 70% 1 ma 1 int

Scroll for HP for Glove 30% 30hp
Scroll for MA for Glove 30% 3 ma 3 int

Using the 10HP = 1 INT rule, INT wins again. this time doubling in 30% scrolls. with 5 slots, and same % chance, looks like INT scrolling always win HP Scrolling. (more expensive of course)

Conclusion: MA Scrolling is better


Other pairs

Fallen Leaf Earrings vs 4 INT earrings

Fallen Leaf earrings are always better. Since HP in earrings are priceless. and FL earrings also give other stats.

__________________________________________________ __________________________________________________ __



5.0 SR vs Heal

In terms of timing, Shining Ray can clock 51~54 times per minute, compared to heals 90+ per minute.
(yes, heal can par with assassins L7 with booster)

SO heal is approximately x1.8 times faster then SR. very near to 2.

This guide will show u if SR or HEAL is better at a given number of mob.

1st step) decide how many mob do u want to hit
2nd step) clock your best heal against the certain number of mob(s) u wanted to test

SOLOING

1~5 mobs = HEAL * 1.4625
6 mobs = HEAL * 1.21875



its fairly easy to use. if your heal towards a monster is 10000, then SR needs to be 14625 to be better then heal.

if your heal towards 5 monsters is 3000 at most, then SR needs to max at 4388 to be better then heal.

in mobs of 6, SR tends to be much better then heal as it hits 6 compared to heals 5.


*noTE Most of the time, 4 mobs or above, SR is already much better compared to heal. However, SR endangers your life. and it also causes lag (sometimes).



__________________________________________________ __________________________________________________ __



6.0 Blood and normal matchups?

When its Blood vs normal builds, there are 2 situations.
1st) Blood can survive 1 hit
2nd) Blood can survive 2 hits

in the 1st situation, of course HPless priests will be better at it. they had the patience for ER, so they will have more magic, ensuring more heal/SR dPS.

in the 2nd situation, most of the time, blood priests will be doing more DPS(damage per second) compared to normal ones, mostly because Grim comes in huge mobs. blood will always do repetetive SR's, which is impossible for normal priests.

This advantage magnifies while partying a DK. while normal priests cling to their life with their lower-damaged heal , Blood which could survive 2 or even 3 hits(w/ hB) will just SR away, sumtimes even ksing the DK's =P)

Of course, Blood priests having 25~50 int less then other priests might impair their damage by quite allot. So its quite subjective. But most of the time, if u can survive 2 hits, its very hard to die compared to trying to heal/sr while only surviving one.



__________________________________________________ __________________________________________________ __



7.0 Blood Priests Future?

With lots of new skill coming, angel ray, bahamut, genesis ,big bang all relies on Magic for damage. This means blood might be a lil behind when 4th job comes out.

But looking it at another way, Blood with 1.9k natural HP can survive Skelegons best with HB on. this means its possible to level up without MG, and jumping into a mob of skels for MP isnt a bad idea after all? (if skel's MP reading is really correct, u can almost get 6k/7k MP by draining a mob of skels using heal). worst comes to worst, use a HB MULE XD, they are easy to make!

Since for spamming Genesis, u prolly need a DK/DrK anyways, it might be time where they will be supports to us :) . no offence anyways, as i said. the Dark and the Light always comes together.



__________________________________________________ __________________________________________________ __

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Old March 17th, 2007, 2:11 AM   #8
Afrobean
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He wants this character for ludi PQing only.

You should read before you assume he's making a priest.
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Old March 17th, 2007, 3:42 AM   #9
Diesterntaler
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hey i made this guide before. it might help you how to distribute your ap/sp. anyway, because u dont wanna be LUKless, u can make some modifications. i'll edit this later

Some Guides for Making a Ludi PQ Cleric

I made this guide is for those who want to make a cleric solely for ludi PQ. It is mainly for those who are funded, and the character will not be your main.

1.The Purpose of PQ Clerics

A Ludi PQ Cleric never gets beyond level 50. The sole purpose of making a ludi PQ Cleric is so that you can continuously PQ – having fun that is. This is especially for those who love to PQ. You can also use this character to earn some side income.

2.Why Choose a Cleric?

Well, simply because you easily get invited into party. With heal, you don’t have to spend money on hp pots. Also, you won't use much mp pots because magicians have high mp regeneration rate. Making a PQ assassin is fun too, but you need to spend money to buy good stars.

3. How Do You Start?

OK, first, you have to be pureINT. Well, you don't have to make it perfect. 5/4/4 or 5/5/5 should be fine.

4.Why Be a pureINT?

Because it's cheaper than regular build. Also, it helps you to train and level faster because you deal high damage even with crappy equipments.

3.Armours and Equipments

You can buy shirts and pants from lith harbour shop. Later u can use sauna robe which u get from quest. You can scroll them with hp if you wish.

Use the old raggedy cape you get from quest and scroll them with 100% hp scrolls (50k-100k ea)

You can wear a blue starry bandanna because it has good weapon defence. Later you can buy (or get from quest) a ribboned pig headband (+50hp) and scroll it with 7 100% scroll for hp (35k ea). As for earrings, its up to your preference. You can scroll it with 5 100% m.atk scrolls.

As for weapon, you can make or buy a wooden wand from Elinia weapon shop. You can scroll it with 7 100% wand scrolls. Mine is not scrolled. You can use yellow umbrella when you reach level 40, but I recommend you to get a lama staff at level 43 because it gives hp bonus. If lama is too expensive for you, just try to get a crappy one. Maple staff is OK too, but I think its more expensive.

4.Ap Distribution

level 1-50 : all into INT

5.Sp Distribution (cleric)

You have 61 ap to spend from level 30 to level 50. Must-have skills are Heal, Invincible and Teleport. You might also want to add points into Bless. There are many possible builds for PQ Clerics, but I will categorise them into 2 main builds, the first is without Bless, while the second is clerics with Bless.

First Build (Blessless Clerics)
level 30 : 1 Heal
level 31 : 2 Heal, 1 Teleport
level 32 : 3 Heal
level 33 : 3 Heal
level 34 : 3 Heal
level 35 : 3 Heal
level 36 : 3 Heal
level 37 : 2 Heal, 1 invincible
level 38 : 3 Invincible
level 39 : 1 Invincible, 2 Heal
level 40 : 3 Heal
level 41 : 3 Heal
level 42 : 2 Heal, 1 Invincible
level 43 : 3 Invincible
level 44 : 2 Invincible, 1 Teleport
level 45 : 3 Teleport
level 46 : 3 Teleport
level 47 : 3 Teleport
level 48 : 3 Teleport
level 49 : 3 Teleport
level 50 : 3 Teleport

In this build, you get 30 Heal, 11 Invincible and 20 Teleport. This could be the cheaper of the two because you get max teleport (13 mp) and 11 invincible.

Second Build (Bless Clerics)
level 30 : 1 Heal
level 31 : 2 Heal, 1 Teleport
level 32 : 3 Heal
level 33 : 3 Heal
level 34 : 3 Heal
level 35 : 3 Heal
level 36 : 3 Heal
level 37 : 2 Heal, 1 invincible
level 38 : 3 Invincible
level 39 : 1 Invincible, 2 Heal
level 40 : 3 Heal
level 41 : 3 Heal
level 42 : 2 Heal, 1 Invincible
level 43 : 3 Invincible
level 44 : 1 Invincible, 2 Teleport
level 45 : 3 Teleport
level 46 : 3 Teleport
level 47 : 1 Teleport , 2 Bless
level 48 : 3 Bless
level 49 : 3 Bless
level 50 : 3 Bless

In the second build, you get 30 Heal, 10 Invincible, 10 Teleport and 11 Bless. If you think you can heal efficiently during Alishar stage with level 20 or 25 Heal, you can spend the leftover aps on Teleport.

6.Why Do I Choose These Skills?

OK, firstly, Heal is a must to max (or at least 20 points into it). Why do I stop putting pts into Heal at level 20 before continuing? Because from my experience, level 20 Heal is actually enough for you to heal efficiently during alishar fight. Also, because you may start pqing at level 37/38, few pts in invincible early on might be helpful.

For invincible, I might say, its up to you. if u think its better to max invincible, u can take some points from Teleport (or Heal, if you don’t plan on maxing it). Invincible is very useful especially during alishar fight. Alishar deals 600ish bump dmg. Level 10 invincible reduces it to 80%, so you'll only get 4xx-5xx dmg. Because you'll pq all the time, it's a must. At some pts you may turn off your magic guard (considering your not lagging) during boss' fight. Magic guard drains your mp very fast. Anyway don't forget to bring hp pots and all cure pots (i got holy water from jr celions ^^) in case your skills are sealed by alishar.

Mp eater will be useful for training purpose. But for pq, its not that useful IMO, that's why you don't have to put any points into it.

Well, teleport helps you to move around faster during pq thus help you heal party members more efficiently. Max teleport uses only 13 mp and you get extra traveling distance

Some people may want to put some pts into bless. Personally I think for ludi PQ people don’t really expect you to have Bless. Anyway, if you have Bless, it will be a bonus for you. If u want to get bless, get it to level 10/11 and not less because sniper pills give 10 acc.

7.Training grounds

well, just like other builds. snail throwing all the way till level 10. Then head over to orbis to do exchange quests/orbis tower quest (risky though) till level 20. I collected all the items myself using my wizard. It's money-saving and u get loads of pots.

Level 21-30, u may pq or train at horny mushrooms. Then wild boars/zombie mushrooms all the way till level 37/38 when u may want to start pqing. Then u can continue pqing till level 50 and may occasionally take a break and train at chronos (make sure your heal is max) and do your quests.

OK, that's all. Anyway my pq cleric is now level 41, with 650hp (with equipments- 85hp pig headband and 25hp raggedy cape). i get about 12hp per level up. When I equip my lama at lvl 43, i estimate that i'll have 774hp. With invincible, I think it will be safe for me to turn off magic guard when I fight alishar if im not lagging. thanks for reading =)

p/s- alternatively, u can be low LUK (get 15 LUK) and get pink arienne set which gives a total of 15hp.

also please remember that alishar might seal your skills. you have always to be ready with all cure/holy water and hp pots in case of emergency. using magic guard, in the end is the best option >_>
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Last edited by Diesterntaler; March 17th, 2007 at 4:03 AM.
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Old March 17th, 2007, 8:27 AM   #10
jamescom1
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Nice guide, Diesterntaler. I do have some expectations of my own, though.

I want max Heal and Bless. I might consider a non-maxed Heal, but I'm likely gonna max Heal anyway, especially with the low INT (and therefore, low MATK) I'm gonna have. Leftover SP in Teleport (should end up level 6). I don't use Teleport and Heal together, unless I have to quickly heal someone on the opposite side of Alishar. I jump and heal. That's why my main weapon is going to be a Red Whip (not a Lama). Along with any other speed equips I can get. MATK won't be too important to me in Ludi PQ; I doubt I'll even attack much (maybe some potshots in stage 1 or 3); just need a good enough MATK to heal, lol. Level 38 overall... ;~; Finally, I want enough HP at level 50 (preferably without HP equips, if possible) to withstand two physical hits from Alishar without dying. Crazy, I know. But, I wanna be the best LPQ cleric possible for any situation (except for killing, lol).
__________________
My goal to get 140% speed and 120% jump for my Sniper:

140% speed:
10 Thrust (+20 speed), Speed Pills (+10 speed), Bone Helm (+8 speed), Green Snowshoes (+2 speed)

120% jump:
Green Snowshoes (+10 jump), Bone Helm (+5 jump), Icarus Cape 3 (+5 jump)

Green Snowshoes scrolled with one 10% jump, one 100% speed, and five 100% jump. Yes, I'm a cheap son of a gun. =P
Also, I don't have a pet, and I don't plan to get one.
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