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Old December 22nd, 2007, 12:02 PM   #1
soliunasm
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Default Pirate Infighter Guide (1-30)

Yeah yeah, I know this is in KMS and such, but can't hurt to make one. Plus I promised Z I would make a guide so...

Introduction
The Pirate is a very unique class. They do very low damage and have very strange formulas, but they are very fun! They are the fifth job added by Nexon in KMST about 2 months ago from this post. I am currently on a level 34 Infighter in Culverin on KMS, so these are my experiences, not just some idiot posting a guide.




Ability Points
Try rolling at least a Nine on Str or Dex.
You should at least have:
STR: Above 8
DEX: At least 6
INT: Low as possible
LUK: Low as possible

For your job Advancement, you will need a minimum of 20 Dex.

(I cannot do Low Dex/Dexless because I lack the fundings. So if you find a good build, feel free to contribute)
Normal Dex:
OGM Spoiler!

The final added 5 to Dex will improve your accuracy so you can move to stronger monsters and not miss them.


Skills/Skill Points
Here are the skills available to the Pirate first job:
OGM Spoiler!


There are three builds for skills to go:


1 Dash
This build is to maximize both your single and mob skills to their full potential while leaving speed out.
OGM Spoiler!

Total:
Quick Motion Max
Straight Max
Somersault Kick Max
Dash Level 1


Dash Build
This build is for people who prefer speed over mobbing.
OGM Spoiler!

Total:
Quick Motion Max
Straight Max
Somersault Kick Level 11
Dash Max


Accuracy Build
This build is for people who have money to go to higher level monsters to train.
OGM Spoiler!

Total:
Quick Motion Max
Straight Max
Somersault Kick Level 11
Dash Max




Starting Out
Level 1-10
GMS: Maple Island: Just kill all the monsters and finish quests if you feel like it for the extra EXP, not like you are doing anything.
KMS: Maple Island: Finish every single quest available. Not only will it bring you up to level 10 in about 15 minutes, but you will get tons of potions as well.

Level 10-15
GMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP.
KMS: Victoria Island: Just go to either Tree that Grew 1 or Slime Tree, great EXP. You could also try Floating Market, but that place is crap after 14.

Level 15-20
GMS: Victoria Island: Yup still here. Continue grinding on Slimes till 18 or 19. Orange Mushrooms are bad because your damage is all over the place, so Slimes are the next best thing. Just go to Orange Mushrooms around level 18/19 then level till 20 there.
KMS: Victoria Island/Ariant: Same with GMS, except you could go to Ariant if you followed the Accuracy build and train on the Sand Rabbits if you have money to drain.

Level 20-25
GMS: Victoria Island: Now you're high enough to go to Green/Horny mushrooms. Just pick a tree in the "Forest South of Ellinia". Good EXP, you should also try making a party. This would speed things up.
KMS: Ariant: You can to Sand Bunnies if you weren't following the Accuracy build now. Your accuracy is perfect to hit them 100% of the time, and you should be hitting 150's to 260's each Straight.
For Accuracy builder's, go to Meekrats, the ones that look like Timone from the Lion King.

Level 25-30
GMS: Victoria Island: Go to Sleepywood and start fighting at Ant Tunnel. Your Accuracy should be perfect to hit the monsters at least 90% of the time, so the EXP is great, especially with Somersault Kick mobbing.
KMS: Ariant/Victoria Island: Accuracy and other builds can move to Cactus' now, especially daddies. The spawns are great so Somersault Kick is really helpful here as well. Otherwise, go to Ant Tunnel.


Job Advancement!
Go back to Kairin and select the first quest she wants, it's the Infighter test. Now, click her again, choose the bottom option(Not the other quest) and just click yes until she teleports you to a map.
Now, you need to kill these Octopi till they give you 15 Crystals in total. After you're done, talk to Kairin and she will take you out. Finish the quest and you will be promoted to Infighter!
Congratulations!
Video Guide for people.
Note, Straight and normal attacks may only be used for fighting the Octopi.


Credits:
Fiel for his skill information.
ZYXWVUT, MozillaNL and cronostorm for their support and help, especially Z :P

If you have any questions regarding any part of this guide, feel free to post.
Also, this is my first guide, so if you don't like it, piss of >:O
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Last edited by soliunasm; December 23rd, 2007 at 8:29 AM.
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Old December 22nd, 2007, 12:08 PM   #2
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Lol, great guide, yet I can't see how long we'll have to wait to use it...

I hate the low damage thing though. Maybe there alot better low-dex, or dex-less? I don't think too many people have the funding yet.
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Last edited by xXAznGodxX; December 22nd, 2007 at 12:10 PM.
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Old December 22nd, 2007, 12:11 PM   #3
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Quote:
Originally Posted by xXAznGodxX
Lol, great guide, yet I can't see how long we'll have to wait to use it...

I hate the low damage thing though. Maybe there alot better low-dex, or dex-less? I don't think too many people have the funding yet.
Even if you are funded, your damage will be shifting all over the place. I still hit 30's at level 34.
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Old December 22nd, 2007, 12:13 PM   #4
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I have some questions.

Why is it that Quick Motion be added before Somersault Kick? Atleast, can't it be like a 2/1 AP thing?

And, why not bring SK to 16, where it can hit 6 monsters?
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Old December 22nd, 2007, 12:15 PM   #5
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Quote:
Originally Posted by Morphling
I have some questions.

Why is it that Quick Motion be added before Somersault Kick? Atleast, can't it be like a 2/1 AP thing?

And, why not bring SK to 16, where it can hit 6 monsters?
Your accuracy will be really low, so you won't even be able to go to Horny/Green Mushrooms at 20 unless you do it that way. If you want, you can go 2/1, but you might lower your hit rate for a while.

You need to remove 5 points from Straight or Dash then,
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Old December 22nd, 2007, 12:16 PM   #6
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Quote:
Originally Posted by soliunasm
Even if you are funded, your damage will be shifting all over the place. I still hit 30's at level 34.

If your not busy, can I ask what your damage range is? During your job adv. video, you could do 4xx down to 3x.
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Old December 22nd, 2007, 12:17 PM   #7
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Quote:
Originally Posted by xXAznGodxX
If your not busy, can I ask what your damage range is? During your job adv. video, you could do 4xx down to 3x.
Battle Damage, 28 - 649.
Stats 27 - 321 I think.

Edit:
Yeah, battle damage is correct.
Stats:

Without 2 attack antlers:
OGM Spoiler!


With 2 attack antlers:
OGM Spoiler!
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Last edited by soliunasm; December 22nd, 2007 at 12:21 PM.
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Old December 22nd, 2007, 3:13 PM   #8
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Question: How much AP points, and which ones do you need to advance to a Pirate?
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OGM Spoiler!





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Old December 22nd, 2007, 3:20 PM   #9
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You need 20 DEX to become a pirate of any sort.

I like the guide. :D

Last edited by ZYXWVUT; December 22nd, 2007 at 3:27 PM.
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Old December 22nd, 2007, 3:20 PM   #10
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Don't second job moves replace Straight? Making it more beneficial to get Max Dash/Nimble Motion/Somersault Kick?

Also, what are the DEX/STR reqs on Pirate weapons? Is DEX-less an option without the use of any "irregular" weapons?
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